House Robbery
Installation
Quick start · server.cfg order
# your framework first
ensure ox_lib
ensure ox_target
ensure oxmysql
ensure ox_inventory
# your shell pack (lynx_shells or K4MB1)
ensure glitch-abstraction
start glitch-houserobberyPrerequisites#
These need to be running first:
Plus a shell pack: lynx_shells or K4MB1 starter shells.
Installation Steps #
1Download
Download it from the Cfx.re Portal (Granted Assets).
2server.cfg
Add the Quick start lines above to your server.cfg, in that order.
3Configuration
Everything in shared/ and the open_source files is unencrypted, so you can edit it:
Shared Folder#
- config.lua — Main configuration file containing:
- Locale settings and debug mode toggles
- XP system scaling and level progression
- Starting locations and NPC configurations
- Lockpicking mechanics and break chances
- Noise alarm thresholds and level requirements
- Tier unlock chances based on player level
- Comprehensive loot tables with 6 reward tiers
- Search timer settings and level-based reductions
- Job notification delays and phone settings
- apiKeys.lua — Integration settings for:
- Discord webhook URLs for logging systems
Open Source Files#
- open_source.lua — Client-side integration functions:
- Skill check/minigame system (supports ox_lib and glitch-minigames)
- Weather control for interior environments
- Framework-specific client functions
- open_source.lua — Server-side integration functions:
- Player identification system
- XP and level management
- Phone notification integration (adapt for your phone resource if not using lb-phone)
- Police alert system integration
- Framework-specific server functions
4Inventory Item Setup (Lockpick)
This resource requires a lockpick item to be added into your inventory system so players can begin breaking into houses.
ox_inventory/data/items.lua
['lockpick'] = {
label = 'Lockpick',
weight = 150,
consume = 0,
description = 'A general-purpose tool for gaining entry to locked areas or items',
server = {
export = 'glitch-houserobbery.useLockpick'
}
},
- This item is required for the lockpicking mechanic to function.
- The server.export links directly into the house robbery system, allowing the lockpick to trigger the entry minigame.
- You can rename the item, change weight, or adjust the description if desired - just make sure the item name matches what’s used in the script config.